Version History

New Update &
Changelog

Every change, every improvement, and every new feature we've shipped for FF Beta Testing all in one place. We update this page every time a new version drops.

Current: v18.6
Updated: June 2026
4 Versions Documented
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Version 18.6 Latest

This is the biggest beta update we've seen in 2026. Version 18.6 lands with a brand new character that the team has been quietly working on for months, a reworked movement system that honestly just feels better to play, and a round of fixes that finally addresses the lag spikes players were hitting on mid-range devices during squad drops. If you've been holding off on updating, this one is worth it.

What's New
A new character named Vega has joined the beta roster. Her active ability lets her create a short burst of speed while leaving a decoy behind — the kind of skill that rewards players who like to play aggressively and unpredictably. She feels surprisingly balanced in early testing.
The Neon Assault Rifle has been added to the loot pool as a beta-exclusive weapon. It fires in controlled 3-round bursts and has a unique charge mechanic that increases damage on the third shot of each burst. Definitely worth picking up.
A new limited-time mode called Shadow Protocol is live in the beta. All players fight with reduced vision at night with occasional flares lighting up the zone. It's chaotic in the best way and we're curious to see the feedback on it.
The crafting table has been expanded with 6 new recipes, including a deployable shield and a quick-revive pack that you can craft mid-match if you have the right materials.
Bug Fixes
Fixed the squad drop lag spike that was hitting players on mid-range Android devices right as they landed. The root cause was a texture preload issue that's now resolved. Drop-in should feel noticeably smoother.
Fixed a crash that would sometimes occur when switching between two characters during the character selection screen without waiting for the animation to finish.
The mini-map was occasionally showing enemy markers in the wrong position after a character used a teleport or dash ability. That's been corrected and the markers now update in real time.
Resolved an issue where the revive timer would not count down correctly if the downed player had a specific passive ability active. The timer now works consistently regardless of character abilities.
Balance Changes
Kira's healing burst has been toned down slightly. The heal amount per second is reduced from 12 to 9, but the duration has been extended by 1.5 seconds so the overall healing output stays similar — it just rewards you for staying in range longer.
The Shotgun spread at close range has been tightened a little. It was underperforming compared to SMGs in close-quarters fights, which didn't feel right for the weapon class.
Safe zone shrink speed in the final two circles has been slightly increased. Late-game matches were going on a bit longer than intended, and this should push the final circle to feel more urgent without feeling punishing.
Performance
Overall frame rate stability has improved on low-end devices. We optimized how the game renders distant objects and foliage — most players on entry-level hardware should see a 10 to 15 FPS improvement in open-field areas.
App startup time has been reduced by roughly 8 seconds on average through background asset loading changes. The initial loading screen should move faster now.
Version 18.4

Version 18.4 was primarily focused on getting the new map zone ready for player feedback, along with a batch of bug fixes that came directly from the feedback we received on 18.2. The revamped looting system also made its first beta appearance here, and so far the community response has been really positive.

What's New
The Abandoned Shipyard is now accessible on the main map as a new high-risk, high-reward zone. It has tight corridors for close-range fights and an elevated deck area that gives snipers a great view of the surrounding area.
A revamped ground loot system is being tested. Higher-tier items now spawn closer to the center of the map, and loot in early zones has been redistributed to give more players a fair start without landing on nothing.
Two new cosmetic sets from the upcoming "Void Rider" collection are available for preview in the beta store. These won't cost real money in the beta — just check them out and let us know what you think through the feedback tab.
Bug Fixes
Fixed an issue where players could clip through specific walls in the Port area. The affected collision geometry has been patched.
The squad invitation notification was sometimes not appearing even when a teammate sent an invite. This was a socket connection timing issue and has been fixed.
Voice chat was cutting out intermittently during matches with more than 10 active players in proximity. The audio buffer has been adjusted to handle the load better.
Performance
Memory usage during the mid-game has been reduced by about 12%. Players on 3 GB RAM devices should notice fewer background app kills while the game is running.
Version 18.2

Version 18.2 was a character-focused update. We introduced two reworked characters whose old kits just weren't landing well in testing, and the new versions feel much more meaningful to play. There was also a significant balance pass on several weapons that had been dominating the meta for a few builds.

What's New
Characters Dasha and Wolfrahh have been reworked. Dasha's passive now reduces gun recoil accumulation over long bursts, which makes her feel much more intentional to use. Wolfrahh's bonus damage mechanic has been simplified so it activates more consistently and is easier to understand in the heat of a match.
A new Spectator Feedback Mode has been added. When you're eliminated, you can now leave quick feedback tags on what eliminated you — things like "good play", "lag issue", or "exploit". This data feeds directly to the development team.
Balance Changes
The M14 sniper rifle's body shot damage has been reduced from 88 to 80. It was one-shotting armored targets too frequently at medium range, which felt inconsistent with how other snipers perform.
Level 3 helmets now absorb an additional 5% headshot damage, making them feel worth prioritizing again after the previous update made them feel underwhelming compared to the armor they require to hold onto.
The P90 SMG's magazine size has been reduced from 50 to 40 in beta testing. It was lasting too long in fights without needing to reload, which removed some of the risk from aggressive play.
Bug Fixes
Fixed a visual glitch where character skins would render incorrectly on opponents at medium range, making them appear to wear the default skin even when they had a custom one equipped.
The post-match results screen was sometimes displaying incorrect kill counts for players who got assists in the final moments of a match. It now accurately reflects the final kill summary.
Version 18.0

Version 18.0 was the first major beta of 2026 and it set the foundation for everything that's come since. This update brought the new engine changes, a refreshed UI, and a serious round of anti-cheat improvements that we'd been building toward for several months.

What's New
The entire HUD has been redesigned from scratch based on player feedback collected over the past year. The health bar, ammo counter, and ability buttons are now more readable at a glance, especially on smaller phone screens.
A new Ranked Simulation mode is available in the beta, letting players experience the upcoming ranked system changes before they go live. Stats from this mode do not carry over to the main game.
Controller support has been significantly expanded. Players using Bluetooth controllers will find the button mapping more intuitive, and custom button layout profiles can now be saved and switched between matches.
Security
A new anti-cheat layer has been integrated at the engine level. It focuses specifically on speed hacks and position spoofing, which were the most commonly reported cheat types in previous beta sessions.
The in-game report system has been overhauled. Reports now include automatic replay snapshots of the reported player's actions, making it faster for the moderation team to review and act on legitimate reports.
Performance
The game now uses adaptive rendering resolution on supported devices. When the action heats up and frame rate drops, the engine scales resolution down slightly to keep gameplay smooth, then scales back up when things settle.
Network reconnection logic has been improved. If your connection drops mid-match, the game now gives you a longer reconnect window and resumes from the last server state rather than placing you in a disconnected lobby.

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